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How can I register my gaming device?

Gaming consoles and most streaming devices (e.g Amazon Firesticks, Roku’s, and Smart TV's) will work on both the wired and wireless networks in the residence halls at Salem State.

For a more robust gaming experience, we recommend that when possible, the wired network be used rather than the wireless.

There are three ways to register your gaming device:

To register your device, you will need to provide the device's MAC address which can generally be found in network settings. The wired MAC address and the wireless MAC address are different. Make sure you identify the correct address.

For help finding your MAC address, search the internet for "how do I find my (eg. ps4) MAC address?"

The URL for the SSU network access page is https://clearpass.salemstate.edu/guest/salemstate-guest.php.

  1. From the gaming device: Connect your device to either the wired (SalemState) network using an ethernet port or the wireless (SalemState-IoT) network. If the gaming console has a web browser, open the browser and navigate to the device enrollment page. Select Enroll under Device Enrollment. Log in with your Salem State username (do not include @salemstate.edu) and password and fill out the form.
  2. From a device that is already on the network (your laptop, phone, or tablet): First, connect your Smart TV either through Salem State's wired connection or the wireless (SalemState-IoT) network. Second, from your laptop, phone or tablet, open a web browser and navigate to the device enrollment page. Select Enroll under Device Enrollment. Log in with your Salem State username (do not include @salemstate.edu) and password and fill out the form.
  3. If the registration page fails, it will be necessary to submit a request to the ITS Help Desk so they can complete the device registration process for you.

If you were hoping to use a Chromecast on our network, please note that because of the unique way they connect and stream media, Chromecasts are not currently supported.

At this time we do not support streaming devices or game consoles in university buildings other than the residence halls.

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